ABOUT THE PROJECT
Transforming public spaces into playful opportunities for data literacy learning
the CHALLENGE
Data literacy is increasingly essential for both personal and professional success, but these skills aren’t taught early enough, or in ways that are accessible for all families. As a result, there's an achievement gap in early data literacy that leaves many kids unprepared for the data-driven world they’re growing up in.
Role
Research, Prototyping, Service Design, Storytelling
TImeline
6 months
Sept. 2024 - Mar. 2025
Context
Thesis project for M.S. in Design Innovation (solo)
Relevance to my Design Perspective
Determined plan and completed every step of the design process.
Developed a comprehensive service integrating physical installations, online resources, and city-wide implementation.
Translated complex data literacy concepts into playful, accessible, and educational experiences for children and parents.
Setting the scene
What is data literacy?
Understanding my process
Where is the project now?
Envisioning my Solution
A city-wide collection of playful opportunities for data literacy learning
And builds STEM confidence through active learning
A traditional park merged with STEM concepts & technology
DESIGN PROCESS
How did we get there?
Initial constraints
When you can imagine anything, where do you start?
Our client wanted to design for the community—largely BIPOC lacking STEM activities outside of school–but had few other limitations for her vision.
Analogous research
We found inspiration in other large-scale STEM installations
Hover to learn more about the underlying STEM principles
Stakeholder & User Interviews
Interviewing neighborhood residents revealed desire for inclusive space
Our learning objective: Where, how, and why do residents engage with STEM activities and concepts?
Our main research takeaways:
Include age-appropriate and open-ended STEM activities.
Provide equipment that might not be available at home.
Intersperse play areas for children of different ages and abilities.
Understanding the current state
Mapping the learning ecosystem
I wanted to know: Where and how are kids learning and playing? To assess the current state of play and STEM learning, I created a map of the learning ecosystem.
insight
Kids need opportunities to experiment with technology and apply their STEM skills in real-world situations
Impacting positve change
Client Response
"I was so excited to see your vision for what is possible at the park. Thank you for including the community feedback as your guidance and adding your brilliance and innovation."
-Evanston Alderman
Key Takeaways
What I Learned
Through this project, I gained experience:
Ideating in an ambiguous space
Designing for multiple stakeholders
Interviewing and collaborating with community members