Graduate Capstone Project

Developing Data Literacy Skills in the AI Generation

Service Design | Design Research | Social Impact | Storytelling

Graduate Capstone Project

Developing Data Literacy Skills in the AI Generation

Service Design | Design Research | Social Impact | Storytelling

Graduate Capstone Project

Developing Data Literacy Skills in the AI Generation

Service Design | Design Research | Social Impact | Storytelling

ABOUT THE PROJECT

Transforming public spaces into playful opportunities for data literacy learning

the CHALLENGE

Data literacy is increasingly essential for both personal and professional success, but these skills aren’t taught early enough, or in ways that are accessible for all families. As a result, there's an achievement gap in early data literacy that leaves many kids unprepared for the data-driven world they’re growing up in.

Role

Research, Prototyping, Service Design, Storytelling

TImeline

6 months
Sept. 2024 - Mar. 2025

Context

Thesis project for M.S. in Design Innovation (solo)

Relevance to my Design Perspective

  • Determined plan and completed every step of the design process.

  • Developed a comprehensive service integrating physical installations, online resources, and city-wide implementation.

  • Translated complex data literacy concepts into playful, accessible, and educational experiences for children and parents.

Setting the scene

What is data literacy?

Data literacy is the ability to understand, interpret, and communicate data, and use it to make informed decisions and solve everyday problems.


More practically, it means [thinking critically about information before making judgements or decisions]

Data literacy is the ability to understand, interpret, and communicate data, and use it to make informed decisions and solve everyday problems.


More practically, it means [thinking critically about information before making judgements or decisions]

Understanding my process

Where is the project now?

I graduate in March 2025, when I will also present my final design. Here's where I am in the process:

I graduate in March 2025, when I will also present my final design. Here's where I am in the process:

Envisioning my Solution

A city-wide collection of playful opportunities for data literacy learning

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And builds STEM confidence through active learning

Research shows that action-based language ("Let's do science!") is more effective for science engagement than identity-based language ("Let's be scientists!"). Our STEM park allows children to explore STEM concepts in a playful way and helps build early STEM engagement and confidence.

Research shows that action-based language ("Let's do science!") is more effective for science engagement than identity-based language ("Let's be scientists!"). Our STEM park allows children to explore STEM concepts in a playful way and helps build early STEM engagement and confidence.

A traditional park merged with STEM concepts & technology

DESIGN PROCESS

How did we get there?

Initial constraints

When you can imagine anything, where do you start?

Our client wanted to design for the community—largely BIPOC lacking STEM activities outside of school–but had few other limitations for her vision.

Analogous research

We found inspiration in other large-scale STEM installations

Hover to learn more about the underlying STEM principles

Stakeholder & User Interviews

Interviewing neighborhood residents revealed desire for inclusive space

Our learning objective: Where, how, and why do residents engage with STEM activities and concepts?

Our main research takeaways:

Include age-appropriate and open-ended STEM activities.

Provide equipment that might not be available at home.

Intersperse play areas for children of different ages and abilities.

Understanding the current state

Mapping the learning ecosystem

I wanted to know: Where and how are kids learning and playing? To assess the current state of play and STEM learning, I created a map of the learning ecosystem.

insight

Kids need opportunities to experiment with technology and apply their STEM skills in real-world situations

Final Design

A park designed to make STEM accessible, playful, and engaging for kids of all ages

Prioritizing the community

The park includes STEM Role Models of Color to represent the community, a token system to prioritize local access, and connections to the school district's e-learning portal.

Fusing physical play & online interaction

The park includes digital bulletin boards, QR codes directing visitors to educational content, and online activity guides.

Let’s look at an example of Oliver, a basketball-loving 12 year old, completing an activity.

Impacting positve change

Client Response

"I was so excited to see your vision for what is possible at the park. Thank you for including the community feedback as your guidance and adding your brilliance and innovation."

-Evanston Alderman

Key Takeaways

What I Learned

Through this project, I gained experience:

  • Ideating in an ambiguous space

  • Designing for multiple stakeholders

  • Interviewing and collaborating with community members

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